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Construction District Level Design - Strategy RPG

Video Showcase

Rough sketch of the central theme of the level

Rough sketch of the central theme of the level

Sketch unit layout. The layout revolves around the boss of the level. His main attack is a powerful laser that covers the main corridor. In order to approach him you will need to use proper cover while also dealing with his minions coming towards you

Sketch unit layout. The layout revolves around the boss of the level. His main attack is a powerful laser that covers the main corridor. In order to approach him you will need to use proper cover while also dealing with his minions coming towards you

Alternate unit placement layout to showcase the flexibility of the design. This layout was meant to replicate the feel of a "horde fight". With the player starting in an advantageous position and having to manage choke points to fight against the enemy

Alternate unit placement layout to showcase the flexibility of the design. This layout was meant to replicate the feel of a "horde fight". With the player starting in an advantageous position and having to manage choke points to fight against the enemy

Construction District Level Design - Strategy RPG

Level Design for one of the combat maps of upcoming game type.KION. There are currently two fights planned for this map, against a generic bunch of minions and with one of the game's bosses. As such there was a need to make a flexible level that could accommodate a variety of gameplay styles. The level has a maze-like aspect to it, including a lot of chokepoints, different terrain with harmful effects and changes in elevation.

Asset Credit:
Mulan Model by Rafel Brum
ATBTT by Knut Øverbye
Polygon Prototype by Studio POLYGON